Fauna object makes it possible to insert insects and animals into the scene. One Fauna object can contain several kinds of insect/fauna species.
All species (except insects) react to player/AI movement/proximity.
Birds constitute a special sub-type. They are initialized only when an alarm occurs nearby.
Insects
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Butterfly, Dragonfly, Wasp, Fly
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Poultry
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Duck, Hen
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Small animals
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Frog, Rat
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Large animals
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Buffalo
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Birds
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Parrot, Dove
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Entity name
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object name shown in the editor
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 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/props_node_properties.png)
Clip Distance
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distance in meters to which the object is drawn
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Current
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sets the current distance between the camera and the object center
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 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/props_fauna.png)
Add
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opens the fauna type selection dialog
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Remove
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removes the selected type of fauna
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Create radius
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distance in metres from the center of the Fauna object, in which the animals/insects are created. They do not move out of this radius either.
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Count
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the number of instances to create
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Upper hemi. only
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insects remain only within the upper hemisphere of the sphere around the Fauna object
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Do not collide
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insects do not use collision tree to calculate their movement
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Max flying height
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maximum height for insects to fly
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AI makes alert
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AI causes animals to become alert
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Step over radius
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maximum distance from the Fauna object center, to which the animals can stray in "panic" mode
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Predator radius
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radius within which a player/AI can cause animals to panic
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Shot radius
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radius within which shots of player/AI can cause animals to panic
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Respawn time
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time to elapse before Birds can be startled again
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